Class ExplosionPacket
Inheritance
ExplosionPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class ExplosionPacket : Packet
Constructors
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ExplosionPacket()
Declaration
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ExplosionPacket(ElementId?, ElementId?, Vector3, byte, ushort)
Declaration
public ExplosionPacket(ElementId? playerSource, ElementId? originId, Vector3 position, byte explosionType, ushort latency)
Parameters
Properties
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BlowVehicleWithoutExplosion
Declaration
public bool BlowVehicleWithoutExplosion { get; set; }
Property Value
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ExplosionType
Declaration
public byte ExplosionType { get; set; }
Property Value
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IsVehicleResponsible
Declaration
public bool IsVehicleResponsible { get; set; }
Property Value
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Latency
Declaration
public ushort? Latency { get; set; }
Property Value
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OriginId
Declaration
public ElementId? OriginId { get; set; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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PlayerSource
Declaration
public ElementId? PlayerSource { get; set; }
Property Value
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Position
Declaration
public Vector3 Position { get; set; }
Property Value
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Overrides
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Reset()
Declaration
public override void Reset()
Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides