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Class FirePacket

Inheritance
object
Packet
FirePacket
Inherited Members
Packet.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Definitions.Fire
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class FirePacket : Packet

Constructors

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FirePacket()

Declaration
public FirePacket()
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FirePacket(Vector3, float, ElementId?, ushort?)

Declaration
public FirePacket(Vector3 position, float size, ElementId? sourceElementId = null, ushort? latency = null)
Parameters
Type Name Description
Vector3 position
float size
ElementId? sourceElementId
ushort? latency

Properties

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Latency

Declaration
public ushort? Latency { get; }
Property Value
Type Description
ushort?
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PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
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Position

Declaration
public Vector3 Position { get; set; }
Property Value
Type Description
Vector3
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Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
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Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability
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Size

Declaration
public float Size { get; set; }
Property Value
Type Description
float
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SourceElementId

Declaration
public ElementId? SourceElementId { get; set; }
Property Value
Type Description
ElementId?

Methods

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Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
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Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
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