Class PlayerJoinDataPacket
Inheritance
PlayerJoinDataPacket
Assembly: SlipeServer.Packets.dll
Syntax
public class PlayerJoinDataPacket : Packet
Constructors
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PlayerJoinDataPacket()
Declaration
public PlayerJoinDataPacket()
Properties
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BitStreamVersion
Declaration
public ushort BitStreamVersion { get; }
Property Value
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DiscordSecret
Declaration
public string DiscordSecret { get; }
Property Value
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GameVersion
Declaration
public byte GameVersion { get; }
Property Value
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MtaVersion
Declaration
public ushort MtaVersion { get; }
Property Value
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NetVersion
Declaration
public ushort NetVersion { get; }
Property Value
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Nickname
Declaration
public string Nickname { get; }
Property Value
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OptionalUpdateInfoRequired
Declaration
public bool OptionalUpdateInfoRequired { get; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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Password
Declaration
public byte[] Password { get; }
Property Value
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PlayerVersion
Declaration
public string PlayerVersion { get; }
Property Value
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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Serial
Declaration
public string Serial { get; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Write()
Declaration
public override byte[] Write()
Returns
Overrides