Class PlayerListPacket
Inheritance
PlayerListPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class PlayerListPacket : Packet
Constructors
|
Edit this page
View Source
PlayerListPacket(bool)
Declaration
public PlayerListPacket(bool showInChat)
Parameters
Type |
Name |
Description |
bool |
showInChat |
|
Properties
|
Edit this page
View Source
PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
|
Edit this page
View Source
Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
|
Edit this page
View Source
Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
Methods
|
Edit this page
View Source
AddPlayer(ElementId, byte, string, ushort, uint, bool, bool, bool, bool, bool, bool, string, Color?, byte, ushort, ElementId?, ElementId?, byte?, Vector3?, float?, ushort, byte, byte, byte, byte[])
Declaration
public void AddPlayer(ElementId playerId, byte timeContext, string nickname, ushort bitsreamVersion, uint buildNumber, bool isDead, bool isInVehicle, bool hasJetpack, bool isNametagShowing, bool isHeadless, bool isFrozen, string nametagText, Color? nametagColor, byte moveAnimation, ushort model, ElementId? teamId, ElementId? vehicleId, byte? seat, Vector3? position, float? rotation, ushort dimension, byte fightingStyle, byte alpha, byte interior, byte[] weapons)
Parameters
|
Edit this page
View Source
Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
|
Overrides
|
Edit this page
View Source
Write()
Declaration
public override byte[] Write()
Returns
Overrides