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Class PlayerListPacket

Inheritance
object
Packet
PlayerListPacket
Inherited Members
Packet.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Definitions.Join
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class PlayerListPacket : Packet

Constructors

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PlayerListPacket(bool)

Declaration
public PlayerListPacket(bool showInChat)
Parameters
Type Name Description
bool showInChat

Properties

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PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
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Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
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Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability

Methods

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AddPlayer(ElementId, byte, string, ushort, uint, bool, bool, bool, bool, bool, bool, string, Color?, byte, ushort, ElementId?, ElementId?, byte?, Vector3?, float?, ushort, byte, byte, byte, byte[])

Declaration
public void AddPlayer(ElementId playerId, byte timeContext, string nickname, ushort bitsreamVersion, uint buildNumber, bool isDead, bool isInVehicle, bool hasJetpack, bool isNametagShowing, bool isHeadless, bool isFrozen, string nametagText, Color? nametagColor, byte moveAnimation, ushort model, ElementId? teamId, ElementId? vehicleId, byte? seat, Vector3? position, float? rotation, ushort dimension, byte fightingStyle, byte alpha, byte interior, byte[] weapons)
Parameters
Type Name Description
ElementId playerId
byte timeContext
string nickname
ushort bitsreamVersion
uint buildNumber
bool isDead
bool isInVehicle
bool hasJetpack
bool isNametagShowing
bool isHeadless
bool isFrozen
string nametagText
Color? nametagColor
byte moveAnimation
ushort model
ElementId? teamId
ElementId? vehicleId
byte? seat
Vector3? position
float? rotation
ushort dimension
byte fightingStyle
byte alpha
byte interior
byte[] weapons
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Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
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Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
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