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Class AddEntityPacket

Inheritance
object
Packet
AddEntityPacket
Inherited Members
Packet.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Definitions.Lua.ElementRpc.Element
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class AddEntityPacket : Packet

Constructors

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AddEntityPacket()

Declaration
public AddEntityPacket()

Properties

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PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
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Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
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Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability

Methods

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AddBlip(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector3, short, ushort, byte, byte, Color)

Declaration
public void AddBlip(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector3 position, short ordering, ushort visibleDistance, byte icon, byte size, Color color)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector3 position
short ordering
ushort visibleDistance
byte icon
byte size
Color color
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AddColCircle(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, byte, Vector3, bool, bool, float)

Declaration
public void AddColCircle(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, byte colShapeType, Vector3 position, bool isEnabled, bool autoCallEvent, float radius)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
byte colShapeType
Vector3 position
bool isEnabled
bool autoCallEvent
float radius
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AddColCuboid(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, byte, Vector3, bool, bool, Vector3)

Declaration
public void AddColCuboid(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, byte colShapeType, Vector3 position, bool isEnabled, bool autoCallEvent, Vector3 size)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
byte colShapeType
Vector3 position
bool isEnabled
bool autoCallEvent
Vector3 size
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AddColPolygon(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, byte, Vector3, bool, bool, Vector2[], Vector2)

Declaration
public void AddColPolygon(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, byte colShapeType, Vector3 position, bool isEnabled, bool autoCallEvent, Vector2[] vertices, Vector2 height)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
byte colShapeType
Vector3 position
bool isEnabled
bool autoCallEvent
Vector2[] vertices
Vector2 height
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AddColRectangle(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, byte, Vector3, bool, bool, Vector2)

Declaration
public void AddColRectangle(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, byte colShapeType, Vector3 position, bool isEnabled, bool autoCallEvent, Vector2 size)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
byte colShapeType
Vector3 position
bool isEnabled
bool autoCallEvent
Vector2 size
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AddColSphere(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, byte, Vector3, bool, bool, float)

Declaration
public void AddColSphere(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, byte colShapeType, Vector3 position, bool isEnabled, bool autoCallEvent, float radius)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
byte colShapeType
Vector3 position
bool isEnabled
bool autoCallEvent
float radius
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AddColTube(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, byte, Vector3, bool, bool, float, float)

Declaration
public void AddColTube(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, byte colShapeType, Vector3 position, bool isEnabled, bool autoCallEvent, float radius, float height)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
byte colShapeType
Vector3 position
bool isEnabled
bool autoCallEvent
float radius
float height
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AddColshape(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, byte, Vector3, bool, bool)

Declaration
public void AddColshape(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, byte colShapeType, Vector3 position, bool isEnabled, bool autoCallEvent)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
byte colShapeType
Vector3 position
bool isEnabled
bool autoCallEvent
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AddDummy(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, string, Vector3)

Declaration
public void AddDummy(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, string type, Vector3 position)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
string type
Vector3 position
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AddEntity(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte)

Declaration
public void AddEntity(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
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AddMarker(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector3, byte, float, Color, Vector3?)

Declaration
public void AddMarker(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector3 position, byte markerType, float size, Color color, Vector3? targetPosition)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector3 position
byte markerType
float size
Color color
Vector3? targetPosition
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AddObject(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector3, Vector3, ushort, byte, bool, ElementId?, bool, bool, bool, PositionRotationAnimation?, Vector3, bool, float)

Declaration
public void AddObject(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector3 position, Vector3 rotation, ushort model, byte alpha, bool isLowLod, ElementId? lowLodElementId, bool isDoubleSided, bool isBreakable, bool isVisibleInAllDimensions, PositionRotationAnimation? positionRotationAnimation, Vector3 scale, bool isFrozen, float health)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector3 position
Vector3 rotation
ushort model
byte alpha
bool isLowLod
ElementId? lowLodElementId
bool isDoubleSided
bool isBreakable
bool isVisibleInAllDimensions
PositionRotationAnimation positionRotationAnimation
Vector3 scale
bool isFrozen
float health
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AddPed(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector3, ushort, float, float, float, ElementId?, byte?, bool, bool, bool, bool, byte, byte, PedClothing[], PedWeapon[], byte)

Declaration
public void AddPed(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector3 position, ushort model, float rotation, float health, float armor, ElementId? vehicleId, byte? seat, bool hasJetpack, bool isSyncable, bool isHeadless, bool isFrozen, byte alpha, byte moveAnimation, PedClothing[] clothes, PedWeapon[] weapons, byte currentSlot)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector3 position
ushort model
float rotation
float health
float armor
ElementId? vehicleId
byte? seat
bool hasJetpack
bool isSyncable
bool isHeadless
bool isFrozen
byte alpha
byte moveAnimation
PedClothing[] clothes
PedWeapon[] weapons
byte currentSlot
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AddPickup(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector3, ushort, bool, byte, float?, float?, byte?, ushort?)

Declaration
public void AddPickup(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector3 position, ushort model, bool isVisible, byte pickupType, float? armor, float? health, byte? weaponType, ushort? ammo)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector3 position
ushort model
bool isVisible
byte pickupType
float? armor
float? health
byte? weaponType
ushort? ammo
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AddRadarArea(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector2, Vector2, Color, bool)

Declaration
public void AddRadarArea(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector2 position, Vector2 size, Color color, bool isFlashing)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector2 position
Vector2 size
Color color
bool isFlashing
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AddTeam(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, string, Color, bool, ElementId[])

Declaration
public void AddTeam(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, string teamName, Color color, bool isFriendlyFireEnabled, ElementId[] playerIds)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
string teamName
Color color
bool isFriendlyFireEnabled
ElementId[] playerIds
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AddVehicle(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector3, Vector3, ushort, float, byte, Color[], byte, VehicleDamage, byte, byte, Vector2?, ushort?, float[], byte[], string, byte, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, float, Color, VehicleHandling?, VehicleSirenSet?)

Declaration
public void AddVehicle(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector3 position, Vector3 rotation, ushort model, float health, byte blownState, Color[] colors, byte paintJob, VehicleDamage damage, byte variant1, byte variant2, Vector2? turret, ushort? adjustableProperty, float[] doorRatios, byte[] upgrades, string plateText, byte overrideLights, bool isLandingGearDown, bool isSirenActive, bool isFuelTankExplodable, bool isEngineOn, bool isLocked, bool areDoorsUndamageable, bool isDamageProof, bool isFrozen, bool isDerailed, bool isDerailable, bool trainDirection, bool isTaxiLightOn, float alpha, Color headlightColor, VehicleHandling? handling, VehicleSirenSet? sirens)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector3 position
Vector3 rotation
ushort model
float health
byte blownState
Color[] colors
byte paintJob
VehicleDamage damage
byte variant1
byte variant2
Vector2? turret
ushort? adjustableProperty
float[] doorRatios
byte[] upgrades
string plateText
byte overrideLights
bool isLandingGearDown
bool isSirenActive
bool isFuelTankExplodable
bool isEngineOn
bool isLocked
bool areDoorsUndamageable
bool isDamageProof
bool isFrozen
bool isDerailed
bool isDerailable
bool trainDirection
bool isTaxiLightOn
float alpha
Color headlightColor
VehicleHandling? handling
VehicleSirenSet? sirens
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AddWater(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector3[], bool)

Declaration
public void AddWater(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector3[] vertices, bool isShallow)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector3[] vertices
bool isShallow
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AddWeapon(ElementId, byte, ElementId?, byte, ushort, ElementAttachment?, bool, bool, CustomData, string, byte, Vector3, Vector3, ushort, byte, bool, ElementId?, bool, bool, bool, PositionRotationAnimation?, Vector3, bool, float, byte, ElementId?, byte?, byte?, Vector3?, bool, ushort?, float?, float?, float?, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, byte, ushort, ushort, ElementId)

Declaration
public void AddWeapon(ElementId elementId, byte elementType, ElementId? parentId, byte interior, ushort dimension, ElementAttachment? attachment, bool areCollisionsEnabled, bool isCallPropagationEnabled, CustomData customData, string name, byte timeContext, Vector3 position, Vector3 rotation, ushort model, byte alpha, bool isLowLod, ElementId? lowLodElementId, bool isDoubleSided, bool isBreakable, bool isVisibleInAllDimensions, PositionRotationAnimation? positionRotationAnimation, Vector3 scale, bool isFrozen, float health, byte targetType, ElementId? targetElementId, byte? boneTarget, byte? wheelTarget, Vector3? targetPosition, bool isChanged, ushort? damagePerHit, float? accuracy, float? targetRange, float? weaponRange, bool disableWeaponModel, bool instantReload, bool shootIfTargetBlocked, bool shootIfTargetOutOfRange, bool checkBuildings, bool checkCarTires, bool checkDummies, bool checkObjects, bool checkPeds, bool checkVehicles, bool ignoreSomeObjectForCamera, bool seeThroughStuff, bool shootThroughStuff, byte weaponState, ushort ammo, ushort clipAmmo, ElementId ownerId)
Parameters
Type Name Description
ElementId elementId
byte elementType
ElementId? parentId
byte interior
ushort dimension
ElementAttachment? attachment
bool areCollisionsEnabled
bool isCallPropagationEnabled
CustomData customData
string name
byte timeContext
Vector3 position
Vector3 rotation
ushort model
byte alpha
bool isLowLod
ElementId? lowLodElementId
bool isDoubleSided
bool isBreakable
bool isVisibleInAllDimensions
PositionRotationAnimation positionRotationAnimation
Vector3 scale
bool isFrozen
float health
byte targetType
ElementId? targetElementId
byte? boneTarget
byte? wheelTarget
Vector3? targetPosition
bool isChanged
ushort? damagePerHit
float? accuracy
float? targetRange
float? weaponRange
bool disableWeaponModel
bool instantReload
bool shootIfTargetBlocked
bool shootIfTargetOutOfRange
bool checkBuildings
bool checkCarTires
bool checkDummies
bool checkObjects
bool checkPeds
bool checkVehicles
bool ignoreSomeObjectForCamera
bool seeThroughStuff
bool shootThroughStuff
byte weaponState
ushort ammo
ushort clipAmmo
ElementId ownerId
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Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
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Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
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