Show / Hide Table of Contents

Class SetWeaponSlotRpcPacket

Inheritance
object
Packet
SetWeaponSlotRpcPacket
Inherited Members
Packet.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Definitions.Lua.ElementRpc.Ped
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class SetWeaponSlotRpcPacket : Packet

Constructors

| Edit this page View Source

SetWeaponSlotRpcPacket(ElementId, byte)

Declaration
public SetWeaponSlotRpcPacket(ElementId elementId, byte weaponSlot)
Parameters
Type Name Description
ElementId elementId
byte weaponSlot

Properties

| Edit this page View Source

ElementId

Declaration
public ElementId ElementId { get; }
Property Value
Type Description
ElementId
| Edit this page View Source

PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
| Edit this page View Source

Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
| Edit this page View Source

Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability
| Edit this page View Source

WeaponSlot

Declaration
public byte WeaponSlot { get; }
Property Value
Type Description
byte

Methods

| Edit this page View Source

Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
| Edit this page View Source

Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
  • Edit this page
  • View Source
In this article
Back to top Generated by DocFX