Class ForcePlayerMapPacket
Inheritance
ForcePlayerMapPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class ForcePlayerMapPacket : Packet
Constructors
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ForcePlayerMapPacket(bool)
Declaration
public ForcePlayerMapPacket(bool visible)
Parameters
Type |
Name |
Description |
bool |
visible |
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Properties
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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Visible
Declaration
public bool Visible { get; set; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides