Class SetWeaponPropertyRpcPacket
Inheritance
SetWeaponPropertyRpcPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class SetWeaponPropertyRpcPacket : Packet
Constructors
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SetWeaponPropertyRpcPacket(byte, byte, byte, bool)
Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, bool isEnabled)
Parameters
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SetWeaponPropertyRpcPacket(byte, byte, byte, short)
Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, short value)
Parameters
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SetWeaponPropertyRpcPacket(byte, byte, byte, int)
Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, int value)
Parameters
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SetWeaponPropertyRpcPacket(byte, byte, byte, float)
Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, float value)
Parameters
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SetWeaponPropertyRpcPacket(byte, byte, byte, ulong)
Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, ulong value)
Parameters
Properties
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FloatValue
Declaration
public float? FloatValue { get; }
Property Value
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IsEnabled
Declaration
public bool? IsEnabled { get; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Property
Declaration
public byte Property { get; }
Property Value
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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ShortValue
Declaration
public short? ShortValue { get; }
Property Value
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SkillLevel
Declaration
public byte SkillLevel { get; }
Property Value
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Weapon
Declaration
public byte Weapon { get; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides