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Class SetWeaponPropertyRpcPacket

Inheritance
object
Packet
SetWeaponPropertyRpcPacket
Inherited Members
Packet.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Definitions.Lua.ElementRpc.Weapons
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class SetWeaponPropertyRpcPacket : Packet

Constructors

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SetWeaponPropertyRpcPacket(byte, byte, byte, bool)

Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, bool isEnabled)
Parameters
Type Name Description
byte weapon
byte property
byte skillLevel
bool isEnabled
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SetWeaponPropertyRpcPacket(byte, byte, byte, short)

Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, short value)
Parameters
Type Name Description
byte weapon
byte property
byte skillLevel
short value
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SetWeaponPropertyRpcPacket(byte, byte, byte, int)

Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, int value)
Parameters
Type Name Description
byte weapon
byte property
byte skillLevel
int value
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SetWeaponPropertyRpcPacket(byte, byte, byte, float)

Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, float value)
Parameters
Type Name Description
byte weapon
byte property
byte skillLevel
float value
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SetWeaponPropertyRpcPacket(byte, byte, byte, ulong)

Declaration
public SetWeaponPropertyRpcPacket(byte weapon, byte property, byte skillLevel, ulong value)
Parameters
Type Name Description
byte weapon
byte property
byte skillLevel
ulong value

Properties

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FloatValue

Declaration
public float? FloatValue { get; }
Property Value
Type Description
float?
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IsEnabled

Declaration
public bool? IsEnabled { get; }
Property Value
Type Description
bool?
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PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
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Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
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Property

Declaration
public byte Property { get; }
Property Value
Type Description
byte
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Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability
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ShortValue

Declaration
public short? ShortValue { get; }
Property Value
Type Description
short?
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SkillLevel

Declaration
public byte SkillLevel { get; }
Property Value
Type Description
byte
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Weapon

Declaration
public byte Weapon { get; }
Property Value
Type Description
byte

Methods

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Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
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Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
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