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Class SetWeaponPropertyPacket

Inheritance
object
Packet
SetWeaponPropertyPacket
Inherited Members
Packet.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Definitions.Lua.Rpc.Weapons
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class SetWeaponPropertyPacket : Packet

Constructors

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SetWeaponPropertyPacket(byte, byte, byte, int)

Declaration
public SetWeaponPropertyPacket(byte weapon, byte property, byte skillLevel, int data)
Parameters
Type Name Description
byte weapon
byte property
byte skillLevel
int data

Properties

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Data

Declaration
public int Data { get; set; }
Property Value
Type Description
int
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PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
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Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
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Property

Declaration
public byte Property { get; set; }
Property Value
Type Description
byte
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Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability
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SkillLevel

Declaration
public byte SkillLevel { get; set; }
Property Value
Type Description
byte
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Weapon

Declaration
public byte Weapon { get; set; }
Property Value
Type Description
byte

Methods

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Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
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Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
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