Class PlayerScreenshotPacket
Inheritance
PlayerScreenshotPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class PlayerScreenshotPacket : Packet
Constructors
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PlayerScreenshotPacket()
Declaration
public PlayerScreenshotPacket()
Properties
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Buffer
Declaration
public byte[] Buffer { get; set; }
Property Value
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Error
Declaration
public string Error { get; set; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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PartNumber
Declaration
public ushort PartNumber { get; set; }
Property Value
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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ResourceId
Declaration
public ushort ResourceId { get; set; }
Property Value
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ScreenshotId
Declaration
public ushort ScreenshotId { get; set; }
Property Value
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ServerGrabTime
Declaration
public long ServerGrabTime { get; set; }
Property Value
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Status
Declaration
public ScreenshotStatus Status { get; set; }
Property Value
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Tag
Declaration
public string Tag { get; set; }
Property Value
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TotalBytes
Declaration
public uint TotalBytes { get; set; }
Property Value
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TotalParts
Declaration
public ushort TotalParts { get; set; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Overrides
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Reset()
Declaration
public override void Reset()
Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides