Class PlayerWastedPacket
Inheritance
PlayerWastedPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class PlayerWastedPacket : Packet
Constructors
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PlayerWastedPacket()
Declaration
public PlayerWastedPacket()
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PlayerWastedPacket(ElementId, ElementId, byte, byte, bool, byte, ulong, ulong)
Declaration
public PlayerWastedPacket(ElementId playerId, ElementId killerId, byte weaponType, byte bodyPart, bool stealth, byte timeContext, ulong animationGroup, ulong animationId)
Parameters
Properties
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Ammo
Declaration
public ushort Ammo { get; set; }
Property Value
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AnimationGroup
Declaration
public ulong AnimationGroup { get; set; }
Property Value
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AnimationId
Declaration
public ulong AnimationId { get; set; }
Property Value
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BodyPart
Declaration
public byte BodyPart { get; set; }
Property Value
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IsStealth
Declaration
public bool IsStealth { get; set; }
Property Value
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KillerId
Declaration
public ElementId KillerId { get; set; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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PlayerId
Declaration
public ElementId PlayerId { get; set; }
Property Value
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Position
Declaration
public Vector3 Position { get; set; }
Property Value
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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Stealth
Declaration
public bool Stealth { get; }
Property Value
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TimeContext
Declaration
public byte TimeContext { get; set; }
Property Value
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WeaponType
Declaration
public byte WeaponType { get; set; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides