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Class PlayerWastedPacket

Inheritance
object
Packet
PlayerWastedPacket
Inherited Members
Packet.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Definitions.Player
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class PlayerWastedPacket : Packet

Constructors

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PlayerWastedPacket()

Declaration
public PlayerWastedPacket()
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PlayerWastedPacket(ElementId, ElementId, byte, byte, bool, byte, ulong, ulong)

Declaration
public PlayerWastedPacket(ElementId playerId, ElementId killerId, byte weaponType, byte bodyPart, bool stealth, byte timeContext, ulong animationGroup, ulong animationId)
Parameters
Type Name Description
ElementId playerId
ElementId killerId
byte weaponType
byte bodyPart
bool stealth
byte timeContext
ulong animationGroup
ulong animationId

Properties

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Ammo

Declaration
public ushort Ammo { get; set; }
Property Value
Type Description
ushort
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AnimationGroup

Declaration
public ulong AnimationGroup { get; set; }
Property Value
Type Description
ulong
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AnimationId

Declaration
public ulong AnimationId { get; set; }
Property Value
Type Description
ulong
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BodyPart

Declaration
public byte BodyPart { get; set; }
Property Value
Type Description
byte
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IsStealth

Declaration
public bool IsStealth { get; set; }
Property Value
Type Description
bool
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KillerId

Declaration
public ElementId KillerId { get; set; }
Property Value
Type Description
ElementId
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PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
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PlayerId

Declaration
public ElementId PlayerId { get; set; }
Property Value
Type Description
ElementId
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Position

Declaration
public Vector3 Position { get; set; }
Property Value
Type Description
Vector3
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Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
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Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability
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Stealth

Declaration
public bool Stealth { get; }
Property Value
Type Description
bool
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TimeContext

Declaration
public byte TimeContext { get; set; }
Property Value
Type Description
byte
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WeaponType

Declaration
public byte WeaponType { get; set; }
Property Value
Type Description
byte

Methods

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Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
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Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
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