Class LightSyncPacket
Inheritance
LightSyncPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class LightSyncPacket : Packet
Constructors
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LightSyncPacket()
Declaration
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LightSyncPacket(ElementId, byte, ushort, float?, float?, Vector3?, float?)
Declaration
public LightSyncPacket(ElementId elementId, byte timeContext, ushort latency, float? health, float? armor, Vector3? position, float? vehicleHealth)
Parameters
Properties
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
Methods
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AddPlayer(ElementId, byte, ushort, float?, float?, Vector3?, float?)
Declaration
public void AddPlayer(ElementId elementId, byte timeContext, ushort latency, float? health, float? armor, Vector3? position, float? vehicleHealth)
Parameters
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides