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Class PlayerBulletSyncPacket

Inheritance
object
Packet
PlayerBulletSyncPacket
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Definitions.Sync
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class PlayerBulletSyncPacket : Packet

Constructors

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PlayerBulletSyncPacket()

Declaration
public PlayerBulletSyncPacket()

Properties

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BodyPart

Declaration
public byte? BodyPart { get; set; }
Property Value
Type Description
byte?
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Counter

Declaration
public byte Counter { get; set; }
Property Value
Type Description
byte
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Damage

Declaration
public float? Damage { get; set; }
Property Value
Type Description
float?
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DamagedElementId

Declaration
public ElementId? DamagedElementId { get; set; }
Property Value
Type Description
ElementId?
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End

Declaration
public Vector3 End { get; set; }
Property Value
Type Description
Vector3
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PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
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Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
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Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability
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SourceElementId

Declaration
public ElementId SourceElementId { get; set; }
Property Value
Type Description
ElementId
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Start

Declaration
public Vector3 Start { get; set; }
Property Value
Type Description
Vector3
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WeaponType

Declaration
public byte WeaponType { get; set; }
Property Value
Type Description
byte

Methods

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Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
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Reset()

Declaration
public override void Reset()
Overrides
Packet.Reset()
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Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
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