Class PlayerBulletSyncPacket
Inheritance
PlayerBulletSyncPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class PlayerBulletSyncPacket : Packet
Constructors
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PlayerBulletSyncPacket()
Declaration
public PlayerBulletSyncPacket()
Properties
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BodyPart
Declaration
public byte? BodyPart { get; set; }
Property Value
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Counter
Declaration
public byte Counter { get; set; }
Property Value
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Damage
Declaration
public float? Damage { get; set; }
Property Value
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DamagedElementId
Declaration
public ElementId? DamagedElementId { get; set; }
Property Value
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End
Declaration
public Vector3 End { get; set; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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SourceElementId
Declaration
public ElementId SourceElementId { get; set; }
Property Value
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Start
Declaration
public Vector3 Start { get; set; }
Property Value
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WeaponType
Declaration
public byte WeaponType { get; set; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Reset()
Declaration
public override void Reset()
Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides