Class ProjectileSyncPacket
Inheritance
ProjectileSyncPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class ProjectileSyncPacket : Packet
Constructors
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ProjectileSyncPacket()
Declaration
public ProjectileSyncPacket()
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ProjectileSyncPacket(Vector3, Vector3, ElementId, byte, ushort)
Declaration
public ProjectileSyncPacket(Vector3 origin, Vector3 direction, ElementId sourceElement, byte weaponType, ushort model)
Parameters
Properties
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Force
Declaration
public float Force { get; set; }
Property Value
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HasTarget
Declaration
public byte HasTarget { get; set; }
Property Value
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Latency
Declaration
public ushort? Latency { get; }
Property Value
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Model
Declaration
public ushort Model { get; set; }
Property Value
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MoveSpeed
Declaration
public Vector3 MoveSpeed { get; set; }
Property Value
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OriginId
Declaration
public ElementId OriginId { get; set; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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Rotation
Declaration
public Vector3 Rotation { get; set; }
Property Value
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SourceElement
Declaration
public ElementId SourceElement { get; set; }
Property Value
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TargetId
Declaration
public ElementId TargetId { get; set; }
Property Value
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VecOrigin
Declaration
public Vector3 VecOrigin { get; set; }
Property Value
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VecTarget
Declaration
public Vector3 VecTarget { get; set; }
Property Value
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WeaponType
Declaration
public byte WeaponType { get; set; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Reset()
Declaration
public override void Reset()
Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides