Class VehiclePureSyncPacket
Inheritance
VehiclePureSyncPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class VehiclePureSyncPacket : Packet
Constructors
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VehiclePureSyncPacket()
Declaration
public VehiclePureSyncPacket()
Properties
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AdjustableProperty
Declaration
public ushort AdjustableProperty { get; set; }
Property Value
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AimArm
Declaration
public float? AimArm { get; set; }
Property Value
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AimDirection
Declaration
public Vector3 AimDirection { get; set; }
Property Value
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AimOrigin
Declaration
public Vector3 AimOrigin { get; set; }
Property Value
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CameraOrientation
Declaration
public CameraOrientationStructure CameraOrientation { get; set; }
Property Value
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CameraRotation
Declaration
public float CameraRotation { get; set; }
Property Value
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DamageBodyPart
Declaration
public byte? DamageBodyPart { get; set; }
Property Value
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DamageWeaponType
Declaration
public byte? DamageWeaponType { get; set; }
Property Value
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DamagerId
Declaration
public ElementId? DamagerId { get; set; }
Property Value
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DoorOpenRatios
Declaration
public float[] DoorOpenRatios { get; set; }
Property Value
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DoorStates
Declaration
public byte[] DoorStates { get; set; }
Property Value
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HasTrailer
Declaration
public bool HasTrailer { get; set; }
Property Value
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Health
Declaration
public float Health { get; set; }
Property Value
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KeySync
Declaration
public FullKeySyncStructure KeySync { get; set; }
Property Value
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Latency
Declaration
public ushort Latency { get; set; }
Property Value
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LeftShoulder2
Declaration
public ushort LeftShoulder2 { get; set; }
Property Value
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LightStates
Declaration
public byte[] LightStates { get; set; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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PanelStates
Declaration
public byte[] PanelStates { get; set; }
Property Value
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PlayerArmor
Declaration
public float PlayerArmor { get; set; }
Property Value
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PlayerHealth
Declaration
public float PlayerHealth { get; set; }
Property Value
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PlayerId
Declaration
public ElementId PlayerId { get; set; }
Property Value
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Position
Declaration
public Vector3 Position { get; set; }
Property Value
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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RemoteModel
Declaration
public int RemoteModel { get; set; }
Property Value
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RightShoulder2
Declaration
public ushort RightShoulder2 { get; set; }
Property Value
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Rotation
Declaration
public Vector3 Rotation { get; set; }
Property Value
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Seat
Declaration
public byte Seat { get; set; }
Property Value
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TimeContext
Declaration
public byte TimeContext { get; set; }
Property Value
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Trailers
Declaration
public List<TrailerSync> Trailers { get; set; }
Property Value
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TrainDirection
Declaration
public bool TrainDirection { get; set; }
Property Value
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TrainPosition
Declaration
public float TrainPosition { get; set; }
Property Value
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TrainSpeed
Declaration
public float TrainSpeed { get; set; }
Property Value
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TrainTrack
Declaration
public byte TrainTrack { get; set; }
Property Value
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TurnVelocity
Declaration
public Vector3 TurnVelocity { get; set; }
Property Value
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TurretRotation
Declaration
public Vector2 TurretRotation { get; set; }
Property Value
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VehicleAimDirection
Declaration
public VehicleAimDirection VehicleAimDirection { get; set; }
Property Value
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VehiclePureSyncFlags
Declaration
public VehiclePureSyncFlagsStructure VehiclePureSyncFlags { get; set; }
Property Value
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Velocity
Declaration
public Vector3 Velocity { get; set; }
Property Value
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WeaponAmmo
Declaration
public ushort? WeaponAmmo { get; set; }
Property Value
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WeaponAmmoInClip
Declaration
public ushort? WeaponAmmoInClip { get; set; }
Property Value
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WeaponSlot
Declaration
public byte? WeaponSlot { get; set; }
Property Value
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WheelStates
Declaration
public byte[] WheelStates { get; set; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Reset()
Declaration
public override void Reset()
Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides