Class LuaEventPacket
Inheritance
LuaEventPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class LuaEventPacket : Packet
Constructors
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LuaEventPacket()
Declaration
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LuaEventPacket(string, ElementId, IEnumerable<LuaValue>)
Declaration
public LuaEventPacket(string name, ElementId elementId, IEnumerable<LuaValue> luaValues)
Parameters
Properties
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ElementId
Declaration
public ElementId ElementId { get; set; }
Property Value
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LuaValues
Declaration
public IEnumerable<LuaValue> LuaValues { get; set; }
Property Value
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Name
Declaration
public string Name { get; set; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides