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Class LuaEventPacket

Inheritance
object
Packet
LuaEventPacket
Inherited Members
Packet.Reset()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Packets.Lua.Event
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class LuaEventPacket : Packet

Constructors

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LuaEventPacket()

Declaration
public LuaEventPacket()
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LuaEventPacket(string, ElementId, IEnumerable<LuaValue>)

Declaration
public LuaEventPacket(string name, ElementId elementId, IEnumerable<LuaValue> luaValues)
Parameters
Type Name Description
string name
ElementId elementId
IEnumerable<LuaValue> luaValues

Properties

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ElementId

Declaration
public ElementId ElementId { get; set; }
Property Value
Type Description
ElementId
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LuaValues

Declaration
public IEnumerable<LuaValue> LuaValues { get; set; }
Property Value
Type Description
IEnumerable<LuaValue>
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Name

Declaration
public string Name { get; set; }
Property Value
Type Description
string
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PacketId

Declaration
public override PacketId PacketId { get; }
Property Value
Type Description
PacketId
Overrides
Packet.PacketId
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Priority

Declaration
public override PacketPriority Priority { get; }
Property Value
Type Description
PacketPriority
Overrides
Packet.Priority
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Reliability

Declaration
public override PacketReliability Reliability { get; }
Property Value
Type Description
PacketReliability
Overrides
Packet.Reliability

Methods

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Read(byte[])

Declaration
public override void Read(byte[] bytes)
Parameters
Type Name Description
byte[] bytes
Overrides
Packet.Read(byte[])
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Write()

Declaration
public override byte[] Write()
Returns
Type Description
byte[]
Overrides
Packet.Write()
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