Class PlayerPureSyncFlagsStructure
Inheritance
PlayerPureSyncFlagsStructure
Assembly: SlipeServer.Packets.dll
Syntax
public class PlayerPureSyncFlagsStructure : ISyncStructure
Constructors
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PlayerPureSyncFlagsStructure()
Declaration
public PlayerPureSyncFlagsStructure()
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PlayerPureSyncFlagsStructure(bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool, bool)
Declaration
public PlayerPureSyncFlagsStructure(bool isInWater, bool isOnGround, bool hasJetpack, bool isDucked, bool wearsGoggles, bool hasContact, bool isChoking, bool akimboTargetUp, bool isOnFire, bool hasAWeapon, bool isSyncingVelocity, bool isStealthAiming)
Parameters
Properties
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AkimboTargetUp
Declaration
public bool AkimboTargetUp { get; set; }
Property Value
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HasAWeapon
Declaration
public bool HasAWeapon { get; set; }
Property Value
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Declaration
public bool HasContact { get; set; }
Property Value
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HasJetpack
Declaration
public bool HasJetpack { get; set; }
Property Value
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IsChoking
Declaration
public bool IsChoking { get; set; }
Property Value
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IsDucked
Declaration
public bool IsDucked { get; set; }
Property Value
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IsInWater
Declaration
public bool IsInWater { get; set; }
Property Value
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IsOnFire
Declaration
public bool IsOnFire { get; set; }
Property Value
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IsOnGround
Declaration
public bool IsOnGround { get; set; }
Property Value
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IsStealthAiming
Declaration
public bool IsStealthAiming { get; set; }
Property Value
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IsSyncingVelocity
Declaration
public bool IsSyncingVelocity { get; set; }
Property Value
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WearsGoggles
Declaration
public bool WearsGoggles { get; set; }
Property Value
Methods
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Read(PacketReader)
Declaration
public void Read(PacketReader reader)
Parameters
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Write(PacketBuilder)
Declaration
public void Write(PacketBuilder builder)
Parameters
Implements