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Struct VehicleVariants

Represent a vehicle variant, this consists of two bytes, combining separate features. Vehicle variants are actual changes within the 3d model itself.

Inherited Members
ValueType.Equals(object)
ValueType.GetHashCode()
ValueType.ToString()
object.Equals(object, object)
object.GetType()
object.ReferenceEquals(object, object)
Namespace: SlipeServer.Server.ElementConcepts
Assembly: SlipeServer.Server.dll
Syntax
public readonly struct VehicleVariants

Properties

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Variant1

Declaration
public byte Variant1 { get; init; }
Property Value
Type Description
byte
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Variant2

Declaration
public byte Variant2 { get; init; }
Property Value
Type Description
byte
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