Struct WeaponConfiguration
Represents configuration for a single weapon, at a specific skill level.
Assembly: SlipeServer.Server.dll
Syntax
public struct WeaponConfiguration
Properties
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Accuracy
Declaration
public float Accuracy { readonly get; set; }
Property Value
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AimOffset
Declaration
public short AimOffset { readonly get; set; }
Property Value
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Animation2LoopBulletFire
Declaration
public float Animation2LoopBulletFire { readonly get; set; }
Property Value
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Animation2LoopStart
Declaration
public float Animation2LoopStart { readonly get; set; }
Property Value
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Animation2LoopStop
Declaration
public float Animation2LoopStop { readonly get; set; }
Property Value
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AnimationBreakoutTime
Declaration
public float AnimationBreakoutTime { readonly get; set; }
Property Value
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AnimationGroup
Declaration
public ulong AnimationGroup { readonly get; set; }
Property Value
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AnimationLoopBulletFire
Declaration
public float AnimationLoopBulletFire { readonly get; set; }
Property Value
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AnimationLoopStart
Declaration
public float AnimationLoopStart { readonly get; set; }
Property Value
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AnimationLoopStop
Declaration
public float AnimationLoopStop { readonly get; set; }
Property Value
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CombosAvailable
Declaration
public byte CombosAvailable { readonly get; set; }
Property Value
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Damage
Declaration
public short Damage { readonly get; set; }
Property Value
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DefaultCombo
Declaration
public byte DefaultCombo { readonly get; set; }
Property Value
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FireOffset
Declaration
public Vector3 FireOffset { readonly get; set; }
Property Value
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FireType
Declaration
public WeaponFireType FireType { readonly get; set; }
Property Value
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FiringSpeed
Declaration
public float FiringSpeed { readonly get; set; }
Property Value
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Flags
Declaration
public int Flags { readonly get; set; }
Property Value
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LifeSpan
Declaration
public float LifeSpan { readonly get; set; }
Property Value
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MaximumClipAmmo
Declaration
public short MaximumClipAmmo { readonly get; set; }
Property Value
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Model
Declaration
public int Model { readonly get; set; }
Property Value
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Model2
Declaration
public int Model2 { readonly get; set; }
Property Value
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MoveSpeed
Declaration
public float MoveSpeed { readonly get; set; }
Property Value
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Radius
Declaration
public float Radius { readonly get; set; }
Property Value
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RequiredSkillLevelStat
Declaration
public int RequiredSkillLevelStat { readonly get; set; }
Property Value
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SkillLevel
Declaration
public WeaponSkillLevel SkillLevel { readonly get; set; }
Property Value
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Spread
Declaration
public float Spread { readonly get; set; }
Property Value
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TargetRange
Declaration
public float TargetRange { readonly get; set; }
Property Value
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WeaponRange
Declaration
public float WeaponRange { readonly get; set; }
Property Value
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WeaponSlot
Declaration
public WeaponSlot WeaponSlot { readonly get; set; }
Property Value
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WeaponType
Declaration
public WeaponId WeaponType { readonly get; set; }
Property Value