Struct WeaponConfiguration
  Represents configuration for a single weapon, at a specific skill level.
Assembly: SlipeServer.Server.dll
  Syntax
  
    public struct WeaponConfiguration
   
  Properties
  
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  Accuracy
  
  
  Declaration
  
    public float Accuracy { readonly get; set; }
   
  Property Value
  
  
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  AimOffset
  
  
  Declaration
  
    public short AimOffset { readonly get; set; }
   
  Property Value
  
  
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  Animation2LoopBulletFire
  
  
  Declaration
  
    public float Animation2LoopBulletFire { readonly get; set; }
   
  Property Value
  
  
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  Animation2LoopStart
  
  
  Declaration
  
    public float Animation2LoopStart { readonly get; set; }
   
  Property Value
  
  
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  Animation2LoopStop
  
  
  Declaration
  
    public float Animation2LoopStop { readonly get; set; }
   
  Property Value
  
  
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  AnimationBreakoutTime
  
  
  Declaration
  
    public float AnimationBreakoutTime { readonly get; set; }
   
  Property Value
  
  
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  AnimationGroup
  
  
  Declaration
  
    public ulong AnimationGroup { readonly get; set; }
   
  Property Value
  
  
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  AnimationLoopBulletFire
  
  
  Declaration
  
    public float AnimationLoopBulletFire { readonly get; set; }
   
  Property Value
  
  
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  AnimationLoopStart
  
  
  Declaration
  
    public float AnimationLoopStart { readonly get; set; }
   
  Property Value
  
  
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  AnimationLoopStop
  
  
  Declaration
  
    public float AnimationLoopStop { readonly get; set; }
   
  Property Value
  
  
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  CombosAvailable
  
  
  Declaration
  
    public byte CombosAvailable { readonly get; set; }
   
  Property Value
  
  
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  Damage
  
  
  Declaration
  
    public short Damage { readonly get; set; }
   
  Property Value
  
  
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  DefaultCombo
  
  
  Declaration
  
    public byte DefaultCombo { readonly get; set; }
   
  Property Value
  
  
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  FireOffset
  
  
  Declaration
  
    public Vector3 FireOffset { readonly get; set; }
   
  Property Value
  
  
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  FireType
  
  
  Declaration
  
    public WeaponFireType FireType { readonly get; set; }
   
  Property Value
  
  
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  FiringSpeed
  
  
  Declaration
  
    public float FiringSpeed { readonly get; set; }
   
  Property Value
  
  
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  Flags
  
  
  Declaration
  
    public int Flags { readonly get; set; }
   
  Property Value
  
  
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  LifeSpan
  
  
  Declaration
  
    public float LifeSpan { readonly get; set; }
   
  Property Value
  
  
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  MaximumClipAmmo
  
  
  Declaration
  
    public short MaximumClipAmmo { readonly get; set; }
   
  Property Value
  
  
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  Model
  
  
  Declaration
  
    public int Model { readonly get; set; }
   
  Property Value
  
  
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  Model2
  
  
  Declaration
  
    public int Model2 { readonly get; set; }
   
  Property Value
  
  
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  MoveSpeed
  
  
  Declaration
  
    public float MoveSpeed { readonly get; set; }
   
  Property Value
  
  
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  Radius
  
  
  Declaration
  
    public float Radius { readonly get; set; }
   
  Property Value
  
  
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  RequiredSkillLevelStat
  
  
  Declaration
  
    public int RequiredSkillLevelStat { readonly get; set; }
   
  Property Value
  
  
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  SkillLevel
  
  
  Declaration
  
    public WeaponSkillLevel SkillLevel { readonly get; set; }
   
  Property Value
  
  
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  Spread
  
  
  Declaration
  
    public float Spread { readonly get; set; }
   
  Property Value
  
  
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  TargetRange
  
  
  Declaration
  
    public float TargetRange { readonly get; set; }
   
  Property Value
  
  
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  WeaponRange
  
  
  Declaration
  
    public float WeaponRange { readonly get; set; }
   
  Property Value
  
  
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  WeaponSlot
  
  
  Declaration
  
    public WeaponSlot WeaponSlot { readonly get; set; }
   
  Property Value
  
  
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  WeaponType
  
  
  Declaration
  
    public WeaponId WeaponType { readonly get; set; }
   
  Property Value