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Class ElementCollectionExtensions

Inheritance
object
ElementCollectionExtensions
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Server.Extensions
Assembly: SlipeServer.Server.dll
Syntax
public static class ElementCollectionExtensions

Methods

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AssociateWith(IEnumerable<Element>, Player)

Sends packets to create a set of elements to a set of players Do note that elements will be required to have an id assigned for this to work properly

Declaration
public static void AssociateWith(this IEnumerable<Element> elements, Player player)
Parameters
Type Name Description
IEnumerable<Element> elements
Player player
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AssociateWith(IEnumerable<Element>, IEnumerable<Player>)

Sends packets to create a set of elements to a set of players Do note that elements will be required to have an id assigned for this to work properly

Declaration
public static void AssociateWith(this IEnumerable<Element> elements, IEnumerable<Player> players)
Parameters
Type Name Description
IEnumerable<Element> elements
IEnumerable<Player> players
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CreateFor(IEnumerable<Element>, Player)

Sends packets to create a set of elements to a set of players Do note that elements will be required to have an id assigned for this to work properly

Declaration
public static void CreateFor(this IEnumerable<Element> elements, Player player)
Parameters
Type Name Description
IEnumerable<Element> elements
Player player
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CreateFor(IEnumerable<Element>, IEnumerable<Player>)

Sends packets to create a set of elements to a set of players Do note that elements will be required to have an id assigned for this to work properly

Declaration
public static void CreateFor(this IEnumerable<Element> elements, IEnumerable<Player> players)
Parameters
Type Name Description
IEnumerable<Element> elements
IEnumerable<Player> players
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DestroyFor(IEnumerable<Element>, Player)

Sends packets to destroy a set of elements to a set of players Do note that elements will be required to have an id assigned for this to work properly

Declaration
public static void DestroyFor(this IEnumerable<Element> elements, Player player)
Parameters
Type Name Description
IEnumerable<Element> elements
Player player
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DestroyFor(IEnumerable<Element>, IEnumerable<Player>)

Sends packets to destroy a set of elements to a set of players Do note that elements will be required to have an id assigned for this to work properly

Declaration
public static void DestroyFor(this IEnumerable<Element> elements, IEnumerable<Player> players)
Parameters
Type Name Description
IEnumerable<Element> elements
IEnumerable<Player> players
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RemoveFrom(IEnumerable<Element>, Player)

Sends packets to destroy a set of elements to a set of players Do note that elements will be required to have an id assigned for this to work properly

Declaration
public static void RemoveFrom(this IEnumerable<Element> elements, Player player)
Parameters
Type Name Description
IEnumerable<Element> elements
Player player
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RemoveFrom(IEnumerable<Element>, IEnumerable<Player>)

Sends packets to destroy a set of elements to a set of players Do note that elements will be required to have an id assigned for this to work properly

Declaration
public static void RemoveFrom(this IEnumerable<Element> elements, IEnumerable<Player> players)
Parameters
Type Name Description
IEnumerable<Element> elements
IEnumerable<Player> players
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