Class Resource
Represents a client-side Lua resource
Assembly: SlipeServer.Server.dll
Syntax
Constructors
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Resource(MtaServer, RootElement, string, string?)
Declaration
public Resource(MtaServer server, RootElement root, string name, string? path = null)
Parameters
Properties
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DynamicRoot
Declaration
public DummyElement DynamicRoot { get; }
Property Value
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Exports
Declaration
public List<string> Exports { get; init; }
Property Value
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Files
Declaration
public List<ResourceFile> Files { get; init; }
Property Value
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IsOopEnabled
Declaration
public bool IsOopEnabled { get; set; }
Property Value
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Name
Declaration
public string Name { get; }
Property Value
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NetId
Declaration
public ushort NetId { get; set; }
Property Value
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NoClientScripts
Declaration
public Dictionary<string, byte[]> NoClientScripts { get; init; }
Property Value
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Path
Declaration
public string Path { get; }
Property Value
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PriorityGroup
Declaration
public int PriorityGroup { get; set; }
Property Value
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Root
Declaration
public DummyElement Root { get; }
Property Value
Methods
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Start()
Declaration
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StartFor(Player)
Declaration
public void StartFor(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
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StartForAsync(Player, CancellationToken)
Declaration
public Task StartForAsync(Player player, CancellationToken cancelationToken = default)
Parameters
Returns
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Stop()
Declaration
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StopFor(Player)
Declaration
public void StopFor(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
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