Class PlayerPureSyncPacket
Inheritance
PlayerPureSyncPacket
Assembly: SlipeServer.Packets.dll
Syntax
public sealed class PlayerPureSyncPacket : Packet
Constructors
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PlayerPureSyncPacket()
Declaration
public PlayerPureSyncPacket()
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PlayerPureSyncPacket(byte)
Declaration
public PlayerPureSyncPacket(byte timeContext)
Parameters
Type |
Name |
Description |
byte |
timeContext |
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Properties
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AimDirection
Declaration
public Vector3 AimDirection { get; set; }
Property Value
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AimOrigin
Declaration
public Vector3 AimOrigin { get; set; }
Property Value
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AmmoInClip
Declaration
public ushort AmmoInClip { get; set; }
Property Value
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Arm
Declaration
public float Arm { get; set; }
Property Value
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Armor
Declaration
public float Armor { get; set; }
Property Value
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CameraOrientation
Declaration
public CameraOrientationStructure CameraOrientation { get; set; }
Property Value
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CameraRotation
Declaration
public float CameraRotation { get; set; }
Property Value
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Declaration
public ElementId ContactElementId { get; set; }
Property Value
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DamageBodypart
Declaration
public byte DamageBodypart { get; set; }
Property Value
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DamageType
Declaration
public byte DamageType { get; set; }
Property Value
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DamagerId
Declaration
public ElementId DamagerId { get; set; }
Property Value
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Health
Declaration
public float Health { get; set; }
Property Value
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IsDamageChanged
Declaration
public bool IsDamageChanged { get; set; }
Property Value
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KeySync
Declaration
public FullKeySyncStructure KeySync { get; set; }
Property Value
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Latency
Declaration
public ushort Latency { get; set; }
Property Value
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PacketId
Declaration
public override PacketId PacketId { get; }
Property Value
Overrides
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PlayerId
Declaration
public ElementId PlayerId { get; set; }
Property Value
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Position
Declaration
public Vector3 Position { get; set; }
Property Value
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Priority
Declaration
public override PacketPriority Priority { get; }
Property Value
Overrides
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Reliability
Declaration
public override PacketReliability Reliability { get; }
Property Value
Overrides
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Rotation
Declaration
public float Rotation { get; set; }
Property Value
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SyncFlags
Declaration
public PlayerPureSyncFlagsStructure SyncFlags { get; set; }
Property Value
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TimeContext
Declaration
public byte TimeContext { get; set; }
Property Value
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TotalAmmo
Declaration
public ushort TotalAmmo { get; set; }
Property Value
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Velocity
Declaration
public Vector3 Velocity { get; set; }
Property Value
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WeaponSlot
Declaration
public byte WeaponSlot { get; set; }
Property Value
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WeaponType
Declaration
public byte WeaponType { get; set; }
Property Value
Methods
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Read(byte[])
Declaration
public override void Read(byte[] bytes)
Parameters
Type |
Name |
Description |
byte[] |
bytes |
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Reset()
Declaration
public override void Reset()
Overrides
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Write()
Declaration
public override byte[] Write()
Returns
Overrides