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Class LuaEventContext<TPlayer>

Inheritance
object
LuaEventContext
LuaEventContext<TPlayer>
Inherited Members
LuaEventContext.Source
LuaEventContext.EventName
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.LuaControllers.Contexts
Assembly: SlipeServer.LuaControllers.dll
Syntax
public class LuaEventContext<TPlayer> : LuaEventContext where TPlayer : Player
Type Parameters
Name Description
TPlayer

Constructors

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LuaEventContext(TPlayer, Element, string)

Declaration
public LuaEventContext(TPlayer player, Element source, string eventName)
Parameters
Type Name Description
TPlayer player
Element source
string eventName

Properties

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Player

Declaration
public TPlayer Player { get; }
Property Value
Type Description
TPlayer
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