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Class LuaEventContext

Inheritance
object
LuaEventContext
LuaEventContext<TPlayer>
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.LuaControllers.Contexts
Assembly: SlipeServer.LuaControllers.dll
Syntax
public class LuaEventContext

Constructors

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LuaEventContext(Player, Element, string)

Declaration
public LuaEventContext(Player player, Element source, string eventName)
Parameters
Type Name Description
Player player
Element source
string eventName

Properties

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EventName

Declaration
public string EventName { get; }
Property Value
Type Description
string
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Player

Declaration
public Player Player { get; }
Property Value
Type Description
Player
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Source

Declaration
public Element Source { get; }
Property Value
Type Description
Element
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