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Class KinematicBodyPhysicsElement

Inheritance
object
PhysicsElement<BodyDescription, BodyHandle>
KinematicBodyPhysicsElement
Inherited Members
PhysicsElement<BodyDescription, BodyHandle>.physicsWorld
PhysicsElement<BodyDescription, BodyHandle>.simulation
PhysicsElement<BodyDescription, BodyHandle>.Position
PhysicsElement<BodyDescription, BodyHandle>.Rotation
PhysicsElement<BodyDescription, BodyHandle>.positionOffset
PhysicsElement<BodyDescription, BodyHandle>.rotationOffset
PhysicsElement<BodyDescription, BodyHandle>.positionUpdateLock
PhysicsElement<BodyDescription, BodyHandle>.CoupledElement
PhysicsElement<BodyDescription, BodyHandle>.CoupleWith(Element, Vector3?, Vector3?)
PhysicsElement<BodyDescription, BodyHandle>.Decouple()
PhysicsElement<BodyDescription, BodyHandle>.HandleCoupledElementPositionUpdate(Element, ElementChangedEventArgs<Vector3>)
PhysicsElement<BodyDescription, BodyHandle>.HandleCoupledElementRotationUpdate(Element, ElementChangedEventArgs<Vector3>)
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Physics.Entities
Assembly: SlipeServer.Physics.dll
Syntax
public class KinematicBodyPhysicsElement : PhysicsElement<BodyDescription, BodyHandle>

Constructors

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KinematicBodyPhysicsElement(BodyHandle, BodyDescription, PhysicsWorld, Simulation)

Declaration
public KinematicBodyPhysicsElement(BodyHandle handle, BodyDescription description, PhysicsWorld physicsWorld, Simulation simulation)
Parameters
Type Name Description
BodyHandle handle
BodyDescription description
PhysicsWorld physicsWorld
Simulation simulation

Properties

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Position

Declaration
protected override Vector3 Position { get; set; }
Property Value
Type Description
Vector3
Overrides
PhysicsElement<BodyDescription, BodyHandle>.Position
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Rotation

Declaration
protected override Quaternion Rotation { get; set; }
Property Value
Type Description
Quaternion
Overrides
PhysicsElement<BodyDescription, BodyHandle>.Rotation
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