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Class PlayerJoinElementBehaviour

Behaviour responsible for sending create entity packets for all elements in the collection on player join

Inheritance
object
PlayerJoinElementBehaviour
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Server.Behaviour
Assembly: SlipeServer.Server.dll
Syntax
public class PlayerJoinElementBehaviour

Constructors

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PlayerJoinElementBehaviour(IElementCollection, MtaServer, ILogger)

Declaration
public PlayerJoinElementBehaviour(IElementCollection elementCollection, MtaServer server, ILogger logger)
Parameters
Type Name Description
IElementCollection elementCollection
MtaServer server
ILogger logger
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