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Namespace SlipeServer.Server.Behaviour

Classes

CollisionShapeBehaviour

Behaviour responsible for triggering collision shape enter and exit events when an element's position changes

CustomDataBehaviour

Behaviour responsible for relaying element data changes

DefaultChatBehaviour

Behaviour responsible for sending chat echo packets to mimic default MTA main chat

EventLoggingBehaviour

Behaviour responsbile for logging triggered MTA Lua events

LightSyncBehaviour

Behaviour responsible for sending light sync information to players that are far away from a to-be-synced player

LocalServerAnnouncementBehaviour

Behaviour responsible for responding to local server list queries If the request comes from a debug client, and the server's configuration contains a debug port, the debug port will be sent to the client.

MapInfoBehaviour

Behaviour responsbile for sending map info packets on player join

MasterServerAnnouncementBehaviour

Behaviour responsible for announcing the server to the master server list

NicknameChangeBehaviour

Behaviour responsible for allow players to change their own nickname using /nick

PedSyncBehaviour

Handles ped sync, assinging ped syncers based on their distance to the ped

PickupBehaviour

Handles pickup use and reset events

PlayerJoinElementBehaviour

Behaviour responsible for sending create entity packets for all elements in the collection on player join

TypeFilteredCollisionShapeBehaviour

Behaviour responsible for triggering collision shape enter and exit events when an element's position changes. This allows for only handling position changes for specific types of elements.

UnoccupiedVehicleSyncBehaviour

Handles the synchronisation of unoccupied vehicles, assigning players to sync a vehicle based on distance to the vehicle.

VelocityBehaviour

Behaviour that moves elements with velocity server sided

VoiceBehaviour

Behaviour responsible for relaying voice chat information

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