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Class PlayerDamagedEventArgs

Inheritance
object
EventArgs
PlayerDamagedEventArgs
Inherited Members
EventArgs.Empty
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Server.Elements.Events
Assembly: SlipeServer.Server.dll
Syntax
public sealed class PlayerDamagedEventArgs : EventArgs

Constructors

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PlayerDamagedEventArgs(Player, Element?, DamageType, BodyPart, float)

Declaration
public PlayerDamagedEventArgs(Player source, Element? damager, DamageType weaponType, BodyPart bodyPart, float loss)
Parameters
Type Name Description
Player source
Element damager
DamageType weaponType
BodyPart bodyPart
float loss

Properties

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BodyPart

Declaration
public BodyPart BodyPart { get; }
Property Value
Type Description
BodyPart
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Damager

Declaration
public Element? Damager { get; }
Property Value
Type Description
Element
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Loss

Declaration
public float Loss { get; }
Property Value
Type Description
float
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Source

Declaration
public Player Source { get; }
Property Value
Type Description
Player
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WeaponType

Declaration
public DamageType WeaponType { get; }
Property Value
Type Description
DamageType
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