Namespace SlipeServer.Server.Elements
Namespaces
SlipeServer.Server.Elements.ColShapes
SlipeServer.Server.Elements.Enums
SlipeServer.Server.Elements.Events
SlipeServer.Server.Elements.IdGeneration
SlipeServer.Server.Elements.Structs
Classes
Blip
Blip element A blip is an icon that shows up on the F11 map, and the radar.
DummyElement
Dummy element An element with no specific purpose, used within resource for resource root elements.
Element
The base class for any and all elements
ElementAssociation
Marker
A marker element A marker represent a visual marking in the game. This can be in one of several shapes based on the marker type.
Ped
A ped element A ped (short for pedestrian) is a non player character, that can be controlled by code.
Pickup
A pickup element Pickups are rotating objects that have logic when a player collides with them. Some default pickups are weapon, health and armor pickups. But you can also have custom pickups with custom logic when hit
Player
A player element Players are the representation of any client that connects to the server. Players are synchronised using sync packets that are sent by the client.
PlayerPendingScreenshot
A server requested screen capture of the player's screen
RadarArea
A radar area element Radar areas are visual rectangles on the F11 map and ingame radar.
RootElement
The root element The root element is a special type of element that exists at the top of the element tree. This element does not have any special logic other than that it is the (grand)parent of all elements
Team
A team element A team represents a collection of players, along with some simple properties like a color, name and friendly fire setting.
Vehicle
A vehicle element Vehicle elements represent ingame vehicles such as cars, bikes, airplanes, etc. Vechicles are synchronised by clients, usually by the driver, but when unoccupied by a player in close vincinity.
Water
A water element Water element represent an arbitrary body of water, defined by a set of vertices. Note that on the client water element vertex positions are rounded to the nearest whole number.
WeaponObject
Weapon object element A weapon object is a physical object that represents a weapon (usually a firearm), and is able to fire and reload. Much like a player's weapon.
WorldObject
World object element World objects are physical representations of any object in the world.