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Class Vehicle

A vehicle element Vehicle elements represent ingame vehicles such as cars, bikes, airplanes, etc. Vechicles are synchronised by clients, usually by the driver, but when unoccupied by a player in close vincinity.

Inheritance
object
Element
Vehicle
Inherited Members
Element.Parent
Element.Children
Element.Associations
Element.AssociatedPlayers
Element.Id
Element.TimeContext
Element.Name
Element.position
Element.Position
Element.Right
Element.Up
Element.Forward
Element.rotation
Element.Rotation
Element.velocity
Element.Velocity
Element.turnVelocity
Element.TurnVelocity
Element.interior
Element.Interior
Element.dimension
Element.Dimension
Element.alpha
Element.Alpha
Element.areCollisionsEnabled
Element.AreCollisionsEnabled
Element.isCallPropagationEnabled
Element.IsCallPropagationEnabled
Element.isFrozen
Element.IsFrozen
Element.UpdateContext
Element.IsSync
Element.Subscribers
Element.ElementDataSubscriptions
Element.BroadcastableElementData
Element.Attachment
Element.AttachedElements
Element.IsDestroyed
Element.IsVisibleToEveryone
Element.AddSubscriber(Player)
Element.RemoveSubscriber(Player)
Element.GetAndIncrementTimeContext()
Element.CanUpdateSync(byte)
Element.RunWithContext(Action, ElementUpdateContext)
Element.RunWithContext(Func<Task>, ElementUpdateContext)
Element.RunAsSync(Action, bool)
Element.RunAsSync(Func<Task>, bool)
Element.RemoveFrom(MtaServer)
Element.AssociateWith(Player)
Element.RemoveFrom(Player)
Element.UpdateAssociatedPlayers()
Element.AddChild(Element)
Element.RemoveChild(Element)
Element.IsChildOf(Element)
Element.SetData(string, LuaValue, DataSyncType)
Element.GetData(string, bool)
Element.SubscribeToData(Player, string)
Element.UnsubscribeFromData(Player, string)
Element.UnsubscribeFromAllData(Player)
Element.IsPlayerSubscribedToData(Player, string)
Element.GetPlayersSubcribedToData(string)
Element.AttachTo(Element, Vector3?, Vector3?)
Element.DetachFrom(Element)
Element.CreateFor(IEnumerable<Player>)
Element.CreateFor(Player)
Element.DestroyFor(IEnumerable<Player>)
Element.DestroyFor(Player)
Element.PositionChanged
Element.RotationChanged
Element.VelocityChanged
Element.TurnVelocityChanged
Element.InteriorChanged
Element.DimensionChanged
Element.AlphaChanged
Element.NameChanged
Element.CallPropagationChanged
Element.CollisionEnabledChanged
Element.FrozenChanged
Element.IdChanged
Element.AssociatedWith
Element.RemovedFrom
Element.DataChanged
Element.Attached
Element.Detached
Element.AttachedOffsetChanged
Element.Destroyed
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Server.Elements
Assembly: SlipeServer.Server.dll
Syntax
public class Vehicle : Element

Constructors

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Vehicle(VehicleModel, Vector3)

Declaration
public Vehicle(VehicleModel model, Vector3 position)
Parameters
Type Name Description
VehicleModel model
Vector3 position
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Vehicle(ushort, Vector3)

Declaration
public Vehicle(ushort model, Vector3 position)
Parameters
Type Name Description
ushort model
Vector3 position

Fields

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CanEnter

Declaration
public Func<Ped, Vehicle, byte, bool>? CanEnter
Field Value
Type Description
Func<Ped, Vehicle, byte, bool>
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CanExit

Declaration
public Func<Ped, Vehicle, byte, bool>? CanExit
Field Value
Type Description
Func<Ped, Vehicle, byte, bool>
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model

Declaration
protected ushort model
Field Value
Type Description
ushort
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paintJob

Declaration
protected byte paintJob
Field Value
Type Description
byte

Properties

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AdjustableProperty

Declaration
public ushort? AdjustableProperty { get; set; }
Property Value
Type Description
ushort?
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AppliedHandling

Declaration
public VehicleHandling AppliedHandling { get; }
Property Value
Type Description
VehicleHandling
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AreDoorsDamageProof

Declaration
public bool AreDoorsDamageProof { get; set; }
Property Value
Type Description
bool
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BlownState

Declaration
public VehicleBlownState BlownState { get; set; }
Property Value
Type Description
VehicleBlownState
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Colors

Declaration
public Colors Colors { get; }
Property Value
Type Description
Colors
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Damage

Declaration
public VehicleDamage Damage { get; init; }
Property Value
Type Description
VehicleDamage
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DefaultHandling

Declaration
public VehicleHandling DefaultHandling { get; }
Property Value
Type Description
VehicleHandling
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DoorRatios

Declaration
public float[] DoorRatios { get; set; }
Property Value
Type Description
float[]
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Driver

Declaration
public Ped? Driver { get; set; }
Property Value
Type Description
Ped
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ElementType

The element type as per MTA's specifications. Multiple C# types can share the same MTA element type.

Declaration
public override ElementType ElementType { get; }
Property Value
Type Description
ElementType
Overrides
Element.ElementType
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Handling

Declaration
public VehicleHandling? Handling { get; set; }
Property Value
Type Description
VehicleHandling?
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HeadlightColor

Declaration
public Color HeadlightColor { get; set; }
Property Value
Type Description
Color
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Health

Declaration
public float Health { get; set; }
Property Value
Type Description
float
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IsDamageProof

Declaration
public bool IsDamageProof { get; set; }
Property Value
Type Description
bool
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IsDerailable

Declaration
public bool IsDerailable { get; set; }
Property Value
Type Description
bool
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IsDerailed

Declaration
public bool IsDerailed { get; set; }
Property Value
Type Description
bool
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IsEngineOn

Declaration
public bool IsEngineOn { get; set; }
Property Value
Type Description
bool
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IsFuelTankExplodable

Declaration
public bool IsFuelTankExplodable { get; set; }
Property Value
Type Description
bool
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IsInWater

Declaration
public bool IsInWater { get; set; }
Property Value
Type Description
bool
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IsLandingGearDown

Declaration
public bool IsLandingGearDown { get; set; }
Property Value
Type Description
bool
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IsLocked

Declaration
public bool IsLocked { get; set; }
Property Value
Type Description
bool
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IsSirenActive

Declaration
public bool IsSirenActive { get; set; }
Property Value
Type Description
bool
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IsTaxiLightOn

Declaration
public bool IsTaxiLightOn { get; set; }
Property Value
Type Description
bool
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IsTrailer

Declaration
public bool IsTrailer { get; }
Property Value
Type Description
bool
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JackingPed

Declaration
public Ped? JackingPed { get; set; }
Property Value
Type Description
Ped
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Model

Declaration
public ushort Model { get; set; }
Property Value
Type Description
ushort
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Occupants

Declaration
public IReadOnlyDictionary<byte, Ped> Occupants { get; }
Property Value
Type Description
IReadOnlyDictionary<byte, Ped>
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OverrideLights

Declaration
public VehicleOverrideLights OverrideLights { get; set; }
Property Value
Type Description
VehicleOverrideLights
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PaintJob

Declaration
public byte PaintJob { get; set; }
Property Value
Type Description
byte
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PlateText

Declaration
public string PlateText { get; set; }
Property Value
Type Description
string
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RespawnHealth

Declaration
public float RespawnHealth { get; set; }
Property Value
Type Description
float
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RespawnPosition

Declaration
public Vector3 RespawnPosition { get; set; }
Property Value
Type Description
Vector3
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RespawnRotation

Declaration
public Vector3 RespawnRotation { get; set; }
Property Value
Type Description
Vector3
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Sirens

Declaration
public VehicleSirenSet? Sirens { get; set; }
Property Value
Type Description
VehicleSirenSet?
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Syncer

Declaration
public Player? Syncer { get; set; }
Property Value
Type Description
Player
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TowedVehicle

Vehicle that is being towed by this vehicle

Declaration
public Vehicle? TowedVehicle { get; }
Property Value
Type Description
Vehicle
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TowingChainHead

Vehicle at the very front of a chain of towing vehicles

Declaration
public Vehicle? TowingChainHead { get; }
Property Value
Type Description
Vehicle
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TowingVehicle

Vehicle that is towing this vehicle

Declaration
public Vehicle? TowingVehicle { get; }
Property Value
Type Description
Vehicle
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TrainDirection

Declaration
public TrainDirection TrainDirection { get; set; }
Property Value
Type Description
TrainDirection
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TurretRotation

Declaration
public Vector2? TurretRotation { get; set; }
Property Value
Type Description
Vector2?
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Upgrades

Declaration
public VehicleUpgrades Upgrades { get; }
Property Value
Type Description
VehicleUpgrades
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Variants

Declaration
public VehicleVariants Variants { get; set; }
Property Value
Type Description
VehicleVariants
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VehicleType

Declaration
public VehicleType VehicleType { get; }
Property Value
Type Description
VehicleType

Methods

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AddPassenger(byte, Ped, bool)

Declaration
public void AddPassenger(byte seat, Ped ped, bool warpsIn = true)
Parameters
Type Name Description
byte seat
Ped ped
bool warpsIn
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AssociateWith(MtaServer)

Declaration
public Vehicle AssociateWith(MtaServer server)
Parameters
Type Name Description
MtaServer server
Returns
Type Description
Vehicle
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AttachToTower(Vehicle?, bool)

Declaration
public void AttachToTower(Vehicle? tower, bool updateCounterpart = true)
Parameters
Type Name Description
Vehicle tower
bool updateCounterpart
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AttachTrailer(Vehicle?, bool)

Declaration
public void AttachTrailer(Vehicle? trailer, bool updateCounterpart = true)
Parameters
Type Name Description
Vehicle trailer
bool updateCounterpart
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BlowUp(bool)

Declaration
public void BlowUp(bool createExplosion = true)
Parameters
Type Name Description
bool createExplosion
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Destroy()

Destroys the element, triggering the Destroyed event.

Declaration
public override bool Destroy()
Returns
Type Description
bool

A bool indicating whether the element is destroyed, false if it was already destroyed prior to this call.

Overrides
Element.Destroy()
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DetachFromTower(bool)

Declaration
public void DetachFromTower(bool updateCounterpart = true)
Parameters
Type Name Description
bool updateCounterpart
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DetachTrailer(bool)

Declaration
public void DetachTrailer(bool updateCounterpart = true)
Parameters
Type Name Description
bool updateCounterpart
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Fix()

Declaration
public void Fix()
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GetDoorOpenRatio(VehicleDoor)

Declaration
public float GetDoorOpenRatio(VehicleDoor door)
Parameters
Type Name Description
VehicleDoor door
Returns
Type Description
float
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GetDoorState(VehicleDoor)

Declaration
public VehicleDoorState GetDoorState(VehicleDoor door)
Parameters
Type Name Description
VehicleDoor door
Returns
Type Description
VehicleDoorState
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GetFreePassengerSeat()

Declaration
public byte? GetFreePassengerSeat()
Returns
Type Description
byte?
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GetLightState(VehicleLight)

Declaration
public VehicleLightState GetLightState(VehicleLight light)
Parameters
Type Name Description
VehicleLight light
Returns
Type Description
VehicleLightState
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GetMaxPassengers()

Declaration
public byte GetMaxPassengers()
Returns
Type Description
byte
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GetOccupantInSeat(byte)

Declaration
public Ped? GetOccupantInSeat(byte seat)
Parameters
Type Name Description
byte seat
Returns
Type Description
Ped
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GetPanelState(VehiclePanel)

Declaration
public VehiclePanelState GetPanelState(VehiclePanel panel)
Parameters
Type Name Description
VehiclePanel panel
Returns
Type Description
VehiclePanelState
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GetWheelState(VehicleWheel)

Declaration
public VehicleWheelState GetWheelState(VehicleWheel wheel)
Parameters
Type Name Description
VehicleWheel wheel
Returns
Type Description
VehicleWheelState
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Jack(Ped, Ped)

Declaration
public void Jack(Ped previousDriver, Ped newDriver)
Parameters
Type Name Description
Ped previousDriver
Ped newDriver
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RemovePassenger(Ped, bool)

Declaration
public void RemovePassenger(Ped ped, bool warpsOut = true)
Parameters
Type Name Description
Ped ped
bool warpsOut
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ResetDoorsWheelsPanelsLights()

Declaration
public void ResetDoorsWheelsPanelsLights()
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Respawn()

Declaration
public void Respawn()
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SetDoorOpenRatio(VehicleDoor, float, uint)

Declaration
public void SetDoorOpenRatio(VehicleDoor door, float ratio, uint time = 0)
Parameters
Type Name Description
VehicleDoor door
float ratio
uint time
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SetDoorState(VehicleDoor, VehicleDoorState, bool)

Declaration
public void SetDoorState(VehicleDoor door, VehicleDoorState state, bool spawnFlyingComponent = false)
Parameters
Type Name Description
VehicleDoor door
VehicleDoorState state
bool spawnFlyingComponent
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SetLightState(VehicleLight, VehicleLightState)

Declaration
public void SetLightState(VehicleLight light, VehicleLightState state)
Parameters
Type Name Description
VehicleLight light
VehicleLightState state
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SetPanelState(VehiclePanel, VehiclePanelState)

Declaration
public void SetPanelState(VehiclePanel panel, VehiclePanelState state)
Parameters
Type Name Description
VehiclePanel panel
VehiclePanelState state
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SetWheelState(VehicleWheel, VehicleWheelState)

Declaration
public void SetWheelState(VehicleWheel wheel, VehicleWheelState state)
Parameters
Type Name Description
VehicleWheel wheel
VehicleWheelState state
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Spawn(Vector3, Vector3)

Declaration
public void Spawn(Vector3 position, Vector3 rotation)
Parameters
Type Name Description
Vector3 position
Vector3 rotation
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TriggerPushed(Player)

Declaration
public void TriggerPushed(Player player)
Parameters
Type Name Description
Player player

Events

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AreDoorsDamageProofChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? AreDoorsDamageProofChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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AreSirensOnChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? AreSirensOnChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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Blown

Declaration
public event ElementEventHandler<VehicleBlownEventArgs>? Blown
Event Type
Type Description
ElementEventHandler<VehicleBlownEventArgs>
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ColorChanged

Declaration
public event ElementEventHandler<Vehicle, VehicleColorChangedEventsArgs>? ColorChanged
Event Type
Type Description
ElementEventHandler<Vehicle, VehicleColorChangedEventsArgs>
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DoorOpenRatioChanged

Declaration
public event ElementEventHandler<VehicleDoorOpenRatioChangedArgs>? DoorOpenRatioChanged
Event Type
Type Description
ElementEventHandler<VehicleDoorOpenRatioChangedArgs>
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DoorStateChanged

Declaration
public event ElementEventHandler<VehicleDoorStateChangedArgs>? DoorStateChanged
Event Type
Type Description
ElementEventHandler<VehicleDoorStateChangedArgs>
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EngineStateChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? EngineStateChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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Fixed

Declaration
public event ElementEventHandler<VehicleFixedEventArgs>? Fixed
Event Type
Type Description
ElementEventHandler<VehicleFixedEventArgs>
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FuelTankExplodableChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? FuelTankExplodableChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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HandlingChanged

Declaration
public event ElementChangedEventHandler<Vehicle, VehicleHandling?>? HandlingChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, VehicleHandling?>
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HeadlightColorChanged

Declaration
public event ElementChangedEventHandler<Vehicle, Color>? HeadlightColorChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, Color>
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HealthChanged

Declaration
public event ElementChangedEventHandler<Vehicle, float>? HealthChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, float>
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IsDamageProofChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? IsDamageProofChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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IsDerailableChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? IsDerailableChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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IsDerailedChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? IsDerailedChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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IsInWaterChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? IsInWaterChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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Jacked

Declaration
public event ElementEventHandler<Vehicle, VehicleJackedEventArgs>? Jacked
Event Type
Type Description
ElementEventHandler<Vehicle, VehicleJackedEventArgs>
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LandingGearChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? LandingGearChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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LightStateChanged

Declaration
public event ElementEventHandler<VehicleLightStateChangedArgs>? LightStateChanged
Event Type
Type Description
ElementEventHandler<VehicleLightStateChangedArgs>
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LockedStateChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? LockedStateChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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ModelChanged

Declaration
public event ElementChangedEventHandler<Vehicle, ushort>? ModelChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, ushort>
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OverrideLightsChanged

Declaration
public event ElementChangedEventHandler<Vehicle, VehicleOverrideLights>? OverrideLightsChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, VehicleOverrideLights>
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PaintJobChanged

Declaration
public event ElementChangedEventHandler<Vehicle, byte>? PaintJobChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, byte>
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PanelStateChanged

Declaration
public event ElementEventHandler<VehiclePanelStateChangedArgs>? PanelStateChanged
Event Type
Type Description
ElementEventHandler<VehiclePanelStateChangedArgs>
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PedEntered

Declaration
public event ElementEventHandler<VehicleEnteredEventsArgs>? PedEntered
Event Type
Type Description
ElementEventHandler<VehicleEnteredEventsArgs>
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PedLeft

Declaration
public event ElementEventHandler<VehicleLeftEventArgs>? PedLeft
Event Type
Type Description
ElementEventHandler<VehicleLeftEventArgs>
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PlateTextChanged

Declaration
public event ElementChangedEventHandler<Vehicle, string>? PlateTextChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, string>
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Pushed

Declaration
public event ElementEventHandler<Vehicle, VehiclePushedEventArgs>? Pushed
Event Type
Type Description
ElementEventHandler<Vehicle, VehiclePushedEventArgs>
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Respawned

Declaration
public event ElementEventHandler<VehicleRespawnEventArgs>? Respawned
Event Type
Type Description
ElementEventHandler<VehicleRespawnEventArgs>
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SirenUpdated

Declaration
public event ElementEventHandler<Vehicle, VehicleSirenUpdatedEventArgs>? SirenUpdated
Event Type
Type Description
ElementEventHandler<Vehicle, VehicleSirenUpdatedEventArgs>
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SirensChanged

Declaration
public event ElementChangedEventHandler<Vehicle, VehicleSirenSet?>? SirensChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, VehicleSirenSet?>
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SyncerChanged

Declaration
public event ElementChangedEventHandler<Vehicle, Player?>? SyncerChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, Player>
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TaxiLightStateChanged

Declaration
public event ElementChangedEventHandler<Vehicle, bool>? TaxiLightStateChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, bool>
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TowedVehicleChanged

Declaration
public event ElementChangedEventHandler<Vehicle, Vehicle?>? TowedVehicleChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, Vehicle>
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TowingVehicleChanged

Declaration
public event ElementChangedEventHandler<Vehicle, Vehicle?>? TowingVehicleChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, Vehicle>
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TrainDirectionChanged

Declaration
public event ElementChangedEventHandler<Vehicle, TrainDirection>? TrainDirectionChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, TrainDirection>
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TurretRotationChanged

Declaration
public event ElementChangedEventHandler<Vehicle, Vector2?>? TurretRotationChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, Vector2?>
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UpgradeChanged

Declaration
public event ElementEventHandler<Vehicle, VehicleUpgradeChanged>? UpgradeChanged
Event Type
Type Description
ElementEventHandler<Vehicle, VehicleUpgradeChanged>
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VariantsChanged

Declaration
public event ElementChangedEventHandler<Vehicle, VehicleVariants>? VariantsChanged
Event Type
Type Description
ElementChangedEventHandler<Vehicle, VehicleVariants>
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WheelStateChanged

Declaration
public event ElementEventHandler<VehicleWheelStateChangedArgs>? WheelStateChanged
Event Type
Type Description
ElementEventHandler<VehicleWheelStateChangedArgs>

Extension Methods

ElementPropertyRelayingExtensions.AddRelayers(Element)
ElementPropertyRelayingExtensions.RelayChange(Element, Packet)
VehicleHandlingPropertyRelayingExtensions.AddVehicleHandlingRelayers(Vehicle)
VehiclePropertyRelayingExtensions.AddVehicleRelayers(Vehicle)
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