Show / Hide Table of Contents

Class Client

Representation of a client connected to the server

Inheritance
object
Client<Player>
Client
Implements
IClient<Player>
IClient
Inherited Members
Client<Player>.Player
Client<Player>.Serial
Client<Player>.Extra
Client<Player>.Version
Client<Player>.IPAddress
Client<Player>.IsConnected
Client<Player>.ConnectionState
Client<Player>.Ping
Client<Player>.SendPacket(Packet)
Client<Player>.SendPacket(PacketId, byte[], PacketPriority, PacketReliability)
Client<Player>.SetDisconnected()
Client<Player>.ResetConnectionState()
Client<Player>.SetVersion(ushort)
Client<Player>.ResendModPackets()
Client<Player>.ResendPlayerACInfo()
Client<Player>.FetchSerial()
Client<Player>.FetchIp()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Server.Clients
Assembly: SlipeServer.Server.dll
Syntax
public class Client : Client<Player>, IClient<Player>, IClient

Constructors

| Edit this page View Source

Client(ulong, INetWrapper, Player)

Declaration
public Client(ulong binaryAddress, INetWrapper netWrapper, Player player)
Parameters
Type Name Description
ulong binaryAddress
INetWrapper netWrapper
Player player

Implements

IClient<TPlayer>
IClient
  • Edit this page
  • View Source
In this article
Back to top Generated by DocFX