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Namespace SlipeServer.Server.Clients

Classes

Client

Representation of a client connected to the server

Client<TPlayer>

Representation of a client connected to the server

FakeClient

A stub implementation for a client, you can use this to implement fake players for testing purposes There is no point in using this in production, since players do not yield any additional values over using peds And the MTA master server list will not include fake clients in the player count

TemporaryClient

Class indicating the lack of a client. An instance of this class is only ever used very briefly when a player has been instantiated, but the client has not yet been created.

Structs

QueuedClientPacket

Interfaces

IClient

IClient<TPlayer>

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