Class FakeClient
A stub implementation for a client, you can use this to implement fake players for testing purposes
There is no point in using this in production, since players do not yield any additional values over using peds
And the MTA master server list will not include fake clients in the player count
Assembly: SlipeServer.Server.dll
Syntax
public class FakeClient : IClient
Constructors
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FakeClient(Player)
Declaration
public FakeClient(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
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Properties
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ConnectionState
Declaration
public ClientConnectionState ConnectionState { get; set; }
Property Value
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Declaration
public string? Extra { get; set; }
Property Value
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IPAddress
Declaration
public IPAddress? IPAddress { get; set; }
Property Value
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IsConnected
Declaration
public bool IsConnected { get; set; }
Property Value
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Ping
Declaration
public uint Ping { get; set; }
Property Value
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Player
Declaration
public Player Player { get; set; }
Property Value
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Serial
Declaration
public string? Serial { get; set; }
Property Value
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Version
Declaration
public string? Version { get; set; }
Property Value
Methods
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FetchIp()
Declaration
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FetchSerial()
Declaration
public void FetchSerial()
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ResendModPackets()
Declaration
public void ResendModPackets()
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ResendPlayerACInfo()
Declaration
public void ResendPlayerACInfo()
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ResetConnectionState()
Declaration
public void ResetConnectionState()
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SendPacket(PacketId, byte[], PacketPriority, PacketReliability)
Declaration
public void SendPacket(PacketId packetId, byte[] data, PacketPriority priority = PacketPriority.Medium, PacketReliability reliability = PacketReliability.Unreliable)
Parameters
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SendPacket(Packet)
Declaration
public void SendPacket(Packet packet)
Parameters
Type |
Name |
Description |
Packet |
packet |
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SetDisconnected()
Declaration
public void SetDisconnected()
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SetVersion(ushort)
Declaration
public void SetVersion(ushort version)
Parameters
Type |
Name |
Description |
ushort |
version |
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Implements