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Class CollisionCircle

Inheritance
object
Element
CollisionShape
CollisionCircle
Inherited Members
CollisionShape.ElementType
CollisionShape.IsEnabled
CollisionShape.AutoCallEvent
CollisionShape.DimensionsMustMatch
CollisionShape.InteriorsMustMatch
CollisionShape.ElementsWithin
CollisionShape.IsWithin(Element, bool, bool)
CollisionShape.CheckElementWithin(Element)
CollisionShape.Destroy()
CollisionShape.ElementEntered
CollisionShape.ElementLeft
Element.Parent
Element.Children
Element.Associations
Element.AssociatedPlayers
Element.Id
Element.TimeContext
Element.Name
Element.position
Element.Position
Element.Right
Element.Up
Element.Forward
Element.rotation
Element.Rotation
Element.velocity
Element.Velocity
Element.turnVelocity
Element.TurnVelocity
Element.interior
Element.Interior
Element.dimension
Element.Dimension
Element.alpha
Element.Alpha
Element.areCollisionsEnabled
Element.AreCollisionsEnabled
Element.isCallPropagationEnabled
Element.IsCallPropagationEnabled
Element.isFrozen
Element.IsFrozen
Element.UpdateContext
Element.IsSync
Element.Subscribers
Element.ElementDataSubscriptions
Element.BroadcastableElementData
Element.Attachment
Element.AttachedElements
Element.IsDestroyed
Element.IsVisibleToEveryone
Element.AddSubscriber(Player)
Element.RemoveSubscriber(Player)
Element.GetAndIncrementTimeContext()
Element.CanUpdateSync(byte)
Element.RunWithContext(Action, ElementUpdateContext)
Element.RunWithContext(Func<Task>, ElementUpdateContext)
Element.RunAsSync(Action, bool)
Element.RunAsSync(Func<Task>, bool)
Element.RemoveFrom(MtaServer)
Element.AssociateWith(Player)
Element.RemoveFrom(Player)
Element.UpdateAssociatedPlayers()
Element.AddChild(Element)
Element.RemoveChild(Element)
Element.IsChildOf(Element)
Element.SetData(string, LuaValue, DataSyncType)
Element.GetData(string, bool)
Element.SubscribeToData(Player, string)
Element.UnsubscribeFromData(Player, string)
Element.UnsubscribeFromAllData(Player)
Element.IsPlayerSubscribedToData(Player, string)
Element.GetPlayersSubcribedToData(string)
Element.AttachTo(Element, Vector3?, Vector3?)
Element.DetachFrom(Element)
Element.CreateFor(IEnumerable<Player>)
Element.CreateFor(Player)
Element.DestroyFor(IEnumerable<Player>)
Element.DestroyFor(Player)
Element.PositionChanged
Element.RotationChanged
Element.VelocityChanged
Element.TurnVelocityChanged
Element.InteriorChanged
Element.DimensionChanged
Element.AlphaChanged
Element.NameChanged
Element.CallPropagationChanged
Element.CollisionEnabledChanged
Element.FrozenChanged
Element.IdChanged
Element.AssociatedWith
Element.RemovedFrom
Element.DataChanged
Element.Attached
Element.Detached
Element.AttachedOffsetChanged
Element.Destroyed
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: SlipeServer.Server.Elements.ColShapes
Assembly: SlipeServer.Server.dll
Syntax
public class CollisionCircle : CollisionShape

Constructors

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CollisionCircle(Vector2, float)

Declaration
public CollisionCircle(Vector2 position, float Radius)
Parameters
Type Name Description
Vector2 position
float Radius

Properties

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Position2

Declaration
public Vector2 Position2 { get; set; }
Property Value
Type Description
Vector2
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Radius

Declaration
public float Radius { get; set; }
Property Value
Type Description
float

Methods

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AssociateWith(MtaServer)

Declaration
public CollisionCircle AssociateWith(MtaServer server)
Parameters
Type Name Description
MtaServer server
Returns
Type Description
CollisionCircle
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IsWithin(Vector3, byte?, ushort?)

Declaration
public override bool IsWithin(Vector3 position, byte? interior = null, ushort? dimension = null)
Parameters
Type Name Description
Vector3 position
byte? interior
ushort? dimension
Returns
Type Description
bool
Overrides
CollisionShape.IsWithin(Vector3, byte?, ushort?)

Events

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RadiusChanged

Declaration
public event ElementChangedEventHandler<float>? RadiusChanged
Event Type
Type Description
ElementChangedEventHandler<float>

Extension Methods

CollisionShapePropertyRelayingExtensions.AddCollisionShapeRelayers(CollisionShape)
ElementPropertyRelayingExtensions.AddRelayers(Element)
ElementPropertyRelayingExtensions.RelayChange(Element, Packet)
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